This thesis re-evaluates Attention
Deficit Disorder and Attention
Hyperactivity Disorder in the context
quick-fix society that too eagerly medicates individuals. I've decided to treat ADD & ADHD as a result of evolutionary behavior and not a disorder. When conducting my design research, It lead me to focus on the improvement of productivity in stationary spaces. It’s proven that individuals with ADD and ADHD need to double task in order to focus. In other words fidget
Encouraging people with ADD & ADHD to Fidget was one on my main goals. According to Roland Rotz and Sarah D. Wright, authors of Fidget To Focus “If something we are engaged in is not interesting enough to sustain our focus, the additional sensory-motor input that is mildly stimulating, interesting, or entertaining allows our brains to become fully engaged allowing us to sustain focus on the primary activity in which we are participating.”
What could happen if you were to re-frame the
biggest distractor, and only device you carry with
you 24/7, as a fidget device? That is, of course, your
cellphone. With the help of Alex Castillo, we went
ahead and coded fidget.xyz where a user can
repeatedly tap on their phone’s screen and the
amount of taps (or fidgets) will be tallied.
Check it out yourself at fidget.xyz
because ADD and ADHD are very subjective. It is a spectrum, and where one falls on that spectrum varies, and stimulants or environments can further modify people's reactions.
I developed locus, a smart clicker that follows the taxonomy of our thumbs movement when using a pen in stationary spaces. This smart clicker which is connected to the IOT is envisioned to measure your productivity based on the amount of clicks you make, in a specific frame of time, during the day. Check out more locus offerings here.
Interlude was created in order to study
and analyze ADD'ers and non ADD'ers
behaviors’. I prototyped a fidget pad
covered in magnetic paint. This Pad was
connected to a micro-controller called
Makey Makey which was linked to a
GarageBand-style sequencer for your
browser called Sampulator.
Watch the Interlude experience here.
I wanted to stay away from “labels” and how they can affect people’s behavior. So I built in a playful UX-UI experience: Here, the interaction design invites you to immerse yourself into the world of tactile cues—welcoming the idea of fidgeting with
your hands. See first module e-commerce experience.
In my explorations I wanted to showcase
how important tacit knowledge of every day objects is to
ADD-ers and ADHD-ers you can watch the video here.