systems thinking

This thesis re-evaluates Attention Deficit Disorder and Attention Hyperactivity Disorder in the context of a
quick-fix society that too eagerly medicates individuals. I've decided to treat ADD & ADHD as a result of evolutionary behavior and not a disorder. When conducting my design research, It lead me to focus on the improvement of productivity in stationary spaces. It’s proven that individuals with ADD and ADHD need to double task in order to focus. In other words fidget
to focus.


Encouraging people with ADD & ADHD to Fidget was one on my main goals. According to Roland Rotz and Sarah D. Wright, authors of Fidget To Focus “If something we are engaged in is not interesting enough to sustain our focus, the additional sensory-motor input that is mildly stimulating, interesting, or entertaining allows our brains to become fully engaged allowing us to sustain focus on the primary activity in which we are participating.”
rapid prototyping and user testing

What could happen if you were to re-frame the biggest distractor, and only device you carry with you 24/7, as a fidget device? That is, of course, your cellphone. With the help of Alex Castillo, we went ahead and coded where a user can repeatedly tap on their phone’s screen and the amount of taps (or fidgets) will be tallied.
Check it out yourself at

The research findings were challenging,

because ADD and ADHD are very subjective. It is a spectrum, and where one falls on that spectrum varies, and stimulants or environments can further modify people's reactions.

Smart Fidgets

I developed locus, a smart clicker that follows the taxonomy of our thumbs movement when using a pen in stationary spaces. This smart clicker which is connected to the IOT is envisioned to measure your productivity based on the amount of clicks you make, in a specific frame of time, during the day. Check out more locus offerings here.

fidget lab
rapid prototyping and user testing

Interlude was created in order to study and analyze ADD'ers and non ADD'ers behaviors’. I prototyped a fidget pad covered in magnetic paint. This Pad was connected to a micro-controller called Makey Makey which was linked to a GarageBand-style sequencer for your browser called Sampulator.
Watch the Interlude experience here.

Interaction Design
When designing the website for Didgets,

I wanted to stay away from “labels” and how they can affect people’s behavior. So I built in a playful UX-UI experience: Here, the interaction design invites you to immerse yourself into the world of tactile cues—welcoming the idea of fidgeting with
your hands. See first module e-commerce experience.


In my explorations I wanted to showcase
how important tacit knowledge of every day objects is to
ADD-ers and ADHD-ers you can watch the video here.

In order to encourage double tasking through fidgets, I
created a set of quality fidget tools named Didgets.
Didgets allow discreet fidgeting inside classrooms,
meetings, and lectures. There are four in all, each
designed for specific tactile preferences.
Check them all out here.